Here is a finished walk cycle for my zombie character. It was a lot trickier than I thought it would be to animate a limp for the character, I'm glad I tried though as I think it would have looked stupid if the zombie walked normally. I also wanted reinforce the fact the zombie is supposed to be a woman. To do this I gave the zombie an excessive amount of hip sway. I'm really happy with the end result. The legs don't bend perfectly but this is down to how I've modelled the character in zbrush. Next time I make a character in zbrush the legs need to be completely straight. I've also given the character some simple face animation. I never really intended to animate the characters face much but I'm really happy with the way it turned out. My next step is to produce a teaser trailer for the game.
Sunday, 13 May 2012
Zombie Walk Cycle
Here is a finished walk cycle for my zombie character. It was a lot trickier than I thought it would be to animate a limp for the character, I'm glad I tried though as I think it would have looked stupid if the zombie walked normally. I also wanted reinforce the fact the zombie is supposed to be a woman. To do this I gave the zombie an excessive amount of hip sway. I'm really happy with the end result. The legs don't bend perfectly but this is down to how I've modelled the character in zbrush. Next time I make a character in zbrush the legs need to be completely straight. I've also given the character some simple face animation. I never really intended to animate the characters face much but I'm really happy with the way it turned out. My next step is to produce a teaser trailer for the game.
Labels:
Animation,
University
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