Animation like any other form of art has changed
significantly over the last few decades. Culture is evolving; presenting us
with new platforms in which to share experiences. We can easily target our
demographics using a wide array of publishing techniques. It is now possible
for a single person to get a worldwide audience with just a push of a button.
So what does this mean for the world of art or more to the point the world of animation?
Now that the artist is more enabled to create his or her work, do they need a
studio backing them to see their ideas come to Fruition?
The face of the
creative industry is changing constantly and it has evolved into many different
outlets. Once niche markets have now become the next big thing. Studios have to
adapt to these changes or they're at risk of falling behind. Innovation and
progress play a huge role in the competition between our industries. Where
money is involved, it's dangerous to stick to only what is familiar. Products
become stale and uninteresting quickly. Our audience will move on if we do not
keep them entertained.
So what does the
audience want? How do we present it to them and how do we produce it?
These questions are
what I intend to focus on for my dissertation. The main theme will revolve
around animation production in the 21st century, mainly focusing on the United
Kingdom's foot in the industry. I intend to present my work as a video
documentary; using first hand footage from interviews of producers/ animators
that I have recorded. I will weave together a current picture of the state of
production in the U.K. I will link information together by narrating over the
video, whilst also giving insights into different aspects of the creative
industry. I hope that by presenting my work like this. It will make for a more
engaging a relevant piece. I believe creating a video documentary will not only
be educational to the viewer but also highly beneficial to me as well. Taking
this approach will give me valuable experience with structuring my work. I also
believe that presenting my work in such a manner is highly relevant to the
focus of my dissertation. I'm adapting my presentation in an effort address my
audience in a more compelling way. Whilst also adapting my skills as a
producer/ animator.
I already feel
confident that my approach to my dissertation will work as I have worked once
like this before. Earlier last year I created a ten minute documentary in
regards to innovation in the film industry. I narrated over footage of key
innovative films during the 90's and early 2000's whilst also including
interviews from the directors of the films; which I had downloaded from the
Internet.
This time round
however the material I present should be my own. So I must record all the
interviews myself. I have already made some progress in this respect.
Recently I made a
trip down to London to get a firsthand experience of the animation industry in
the United Kingdom. From this I gained valuable insight of how production
varies around different studios. I also recorded video of the majority of the
trip. I now have a large amount of footage; which varies from interviews to
tours of studios showing how animation is produced.
This material will
play a key part in my documentary, as not only will it break apart segments of
narration. But it will also act as proof of my points in the video. I will
however continue to build up first hand references to which I can quote to help
put my points across.
I learnt important
things like how many people need to be on staff for different projects and how
long a studio will need to complete a project. There are many things to take
into consideration. For example what client want, are you producing an advert
or a television series? Are you making a 3D animation or is it 2D? What software
are you using, or will it be produced using more traditional methods?
We were told at our
time at Picasso pictures by Melissa Venet that generally nobody in the industry
uses traditional methods anymore. She told us that It’s too time consuming and expensive
to do things like stop motion now. A single armature for a puppet can cost
thousands of pounds, as it needs custom parts creating for it that will move in
an exact way. Cel animation also takes way too long for small studios to even
consider. They simple do not have the time or man power to produce a product. Especially
considering the average turnaround time for most projects is in-between seven
to twelve weeks. Be it an advertisement or television episode. With advances in
animation techniques we can generally mimic more traditional animation styles
using digital software. New technologies such as tablets have really
streamlined production. Now animators can draw straight into a program that
they are using, letting them quickly colour and manipulate an image. Before
artists would have to scan their artwork into a computer if they wanted to
anything with it. I had one animator at cartoon network tell me that using a
Cintiq (a tablet that allows a user to draw directly onto the screen) was
pretty much vital to his day to day job.
The animation industry is very demanding. Even
if a studio is approached for their particular style; they will still be
expected to work on a tight deadline. Because of this people coming into the
industry are generally required to have a strong knowledge of the software they
will be using. Very little time can be spent training employees unless the
software packages the studios are using are completely unique. For example it
is very hard for students to get a copy of something like ‘Cel Action’ but
instead they would be expected to know at least one other kind of vector based
animation package.
In conclusion I
realize that my proposal may be a little vague but this is entirely deliberate.
If I’m going to be producing a documentary for my dissertation, it will be very
difficult to talk about one particular thing in the animation industry and keep
the visual input relevant and interesting. I need to talk about a variation of
things to do with industry. Of course all the information in the documentary
will be connected and relevant but my aim is to paint a picture of the industry
and let the viewer better understand what goes into creating animation in our
current industry. To get a real understanding of anything you must pull in a variety
of information from different sources. From my impression so far of animation
in the UK, employees are expected to have a wide skill set. So that they can
understand better how they fit into the bigger picture. An animator may only
ever be working on one thing at a certain time but later on he/ she may be
expect to move onto something completely different later on. It’s this kind of
adaptable skill set that I want to portray; not only by presenting my work in a
unique way but in the sense that the documentary will cover a lot of bases in
what is expected of animators today. I’m very confident that the final piece
will very informative and entertaining. It’s also worth adding I will present a
written side to the dissertation as well. I will need to write myself a script
and my aim is to make script by itself meet the assessment requirements. The
written side of my dissertation won’t be a complete copy of my script either. I
will neaten it up so that it stands out as its own piece of work.
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