We have taken a lot of inspiration from other survival horror games. We wanted to have a similar atmosphere to the town 'Silent Hill' whilst having the defenseless character like in the game 'Amnesia: the dark descent'. I definitely want a lot of panic scares as well similar to the intro scenes in 'Dead space'; were the player must run away from their enemy avoiding any environmental obstacles at the same time.
'Concept art from Silent Hill'
'screenshot from Amnesia'
Below is the first playable scene in dead space 2. It's very rare for a game to jump straight into the action like this. It's particularly significant as well because the player is completely defenseless and can even die. I like this approach to a level forcing the player to think fast in a panic induced state, it makes for great immersive horror. However it would be important not to have scenes like this all the time. The player needs to breath at some point, so the inclusion of simple puzzle elements could act as small checkpoints that so slow down traversal.
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