Here is a completed run cycle for my robot dog character. It has been the most tricky bit of animation I've done in Maya so far. Whilst it's anything but perfect, I feel it's a step in the right direction. I definitely feel a lot more comfortable animating in Maya now and because of this I think I will be using Maya a lot more in the future. I found Maya's playblast tool particularly useful whilst animating as I could judge what speed the character's limbs should be moving. It was very important to get the illusion of weight on the character right as well. I'm pretty pleased with the result. Ideally I need to add a couple more bounds to the cycle as at the moment each bound is the same.
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