Here is my final piece for my 'Message' brief at university. The video features music very kindly given to me by my brother 'B[F]H' (his music can be found here). I'm really happy with how well the music suits video, I think it definately adds atmosphere.This is the first time I have used Maya. I'm more familiar with programs like 3Ds Max. However I think I've come to prefer Maya now that I'm used to it. I'm generally very proud of this production, especially with the walking animation. I've learnt a lot about animating in 3D and I'm really excited to see what else I will be able to do with Maya in the future.
Friday, 27 January 2012
Good.BOY - 3D Animation
Here is my final piece for my 'Message' brief at university. The video features music very kindly given to me by my brother 'B[F]H' (his music can be found here). I'm really happy with how well the music suits video, I think it definately adds atmosphere.This is the first time I have used Maya. I'm more familiar with programs like 3Ds Max. However I think I've come to prefer Maya now that I'm used to it. I'm generally very proud of this production, especially with the walking animation. I've learnt a lot about animating in 3D and I'm really excited to see what else I will be able to do with Maya in the future.
Labels:
Animation,
Message,
University
Thursday, 26 January 2012
Dogbot - Run Cycle
Labels:
Animation,
Message,
University
Tuesday, 24 January 2012
Design for Society
Here is final animation for my design for society brief. It focuses on oil and it's effects on the climate. The video also briefly covers how we can solve the problems presented towards us by oil. I've used a very simple colour scheme to make the graphic elements in the video stand out more. It also makes the text a lot easier to read. This is the first time I have worked entirely digitally for one of my university briefs. I feel because of this I have been able to greatly improve the quality of not only my concept work but also my final production. I started by making vector artwork in Flash. I then made concept stills which translated into a storyboard (seen below). Because I had worked with vectors straight away (instead of doing sketchbook work) I was able to animate straight away after I had completed my concept. This also meant I knew that my concept was highly accurate to what my final production would look like. I think the biggest advantage of taking this approach was that I able estimate exactly how much I would be able to achieve within my time constraints.