Friday, 27 January 2012

Good.BOY - 3D Animation


Here is my final piece for my 'Message' brief at university. The video features music very kindly given to me by my brother 'B[F]H' (his music can be found here).  I'm really happy with how well the music suits video, I think it definately adds atmosphere.This is the first time I have used Maya. I'm more familiar with programs like 3Ds Max. However I think I've come to prefer Maya now that I'm used to it. I'm generally very proud of this production, especially with the walking animation. I've learnt a lot about animating in 3D and I'm really excited to see what else I will be able to do with Maya in the future.

Thursday, 26 January 2012

Dogbot - Run Cycle


Here is a completed run cycle for my robot dog character. It has been the most tricky bit of animation I've done in Maya so far. Whilst it's anything but perfect, I feel it's a step in the right direction. I definitely feel a lot more comfortable animating in Maya now and because of this I think I will be using Maya a lot more in the future. I found Maya's playblast tool particularly useful whilst animating as I could judge what speed the character's limbs should be moving. It was very important to get the illusion of weight on the character right as well. I'm pretty pleased with the result. Ideally I need to add a couple more bounds to the cycle as at the moment each bound is the same. 

Tuesday, 24 January 2012

Design for Society




Here is final animation for my design for society brief. It focuses on oil and it's effects on the climate. The video also briefly covers how we can solve the problems presented towards us by oil. I've used a very simple colour scheme to make the graphic elements in the video stand out more. It also makes the text a lot easier to read. This is the first time I have worked entirely digitally for one of my university briefs. I feel because of this I have been able to greatly improve the quality of not only my concept work but also my final production. I started by making vector artwork in Flash. I then made concept stills which translated into a storyboard (seen below). Because I had worked with vectors straight away (instead of doing sketchbook work) I was able to animate straight away after I had completed my concept. This also meant I knew that my concept was highly accurate to what my final production would look like. I think the biggest advantage of taking this approach was that I able estimate exactly how much I would be able to achieve within my time constraints.